Control of Display Environments with Depth-based Skeletal Tracking


Interaction with display environments can be enhanced with natural user interfaces and space-based gestures. Commodity devices available today enable developers to use existing skeletal tracking algorithms to control displayed content on both small and large-scale display systems. In this project we investigate algorithms that enable the effective use of display environments using commodity camera-based skeletal tracking technologies.

Heri Nieto

Visualization Laboratory Manager | 512-232-4772